Super Nintendo (SNES)


Super Nintendo Saturday – Zombies Ate My Neighbors

Today is Super Nintendo Saturday and each week we will be featuring a different SNES game. Feel free to email us with any requests and we will put them in our queue.

Zombies Ate My Neighbors, 1993

Zombies Ate My Neighbors (ZAMN) is a “run and gun” game released for SNES (and Genesis). The game centers around Zeke and Julia, who must explore 99 levels and rescue their neighbors from zombies and other horror-esque characters. Every level has a different setting, the neighborhood, the mall, etc. You are armed with a few not-quite-weapon weapons: soda cans, squirt guns, weed-whackers, silverware, and other random items.

Throughout the levels, your neighbors have spawned in sometimes hard-to-reach places. You must use keys you find to unlock doors, jump on trampolines over hedges, rely on chainsaw-wielding maniacs, or use the weed-whackers to get through blocked off areas before the zombies/monsters do. Unfortunately, it only takes one touch from a zombie/monster to kill one of your neighbors, so plan your rescues accordingly.

This definitely isn’t a shoot-em-up, gory zombie game. It’s really just a lot of fun and has quite the cult following. A sequel was released for SNES called Ghoul Patrol. If you can’t find this game in the wild, you can download the digital release in the Wii Virtual Console.

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Super Nintendo Saturday – LoZ: A Link to the Past

Today is Super Nintendo Saturday and each week we will be featuring a different SNES game. Feel free to email us with any requests and we will put them in our queue.

The Legend of Zelda: A Link to the Past, 1992

The Legend of Zelda: A Link to the Past (LoZ/ALTTP) is the third installment of the Legend of Zelda saga and the only in this series available on the Super Nintendo. You play as Link (or whatever you decide to name him) on his journey to save Princess Zelda, who called to him telepathically. The story thickens, however. Once you save Princess Zelda, you must seek out the Master Sword by retrieving the Pendants of Virtue. Once wielding the Master Sword,  Link must attempt to defeat the evil wizard Agahnim, who has kidnapped the princess once again. After the attempt to defeat him, Agahnim pulls Link into a the new Dark World. This is the first LoZ game to feature a light/dark world, which is then a staple in subsequent releases. Link must rescue Princess Zelda and six other maidens from various dungeons and defeat various bosses before facing Agahnim once again, and finally defeating him and Ganondorf, the leader of thieves who stole the Tri-Force and transformed the land.

One of the most fun aspects of this game is the ability to explore the land of Hyrule. There are many hidden items, heart pieces, and characters to find. While some of these do lend to the progression of the story, exploring a little will not hinder gameplay. It is very easy to get lost just having fun. Asides from this, the game is neither easy nor difficult. The dungeons which you must quest through are often times like a puzzle you must solve. That said, the puzzles are not impossible to solve and defeating each dungeon boss is relatively easy using the special items Link attains throughout his journey.

ALTTP also pushed the Super Nintendo to all the limits. The 16-bit graphics allows more depth to be given to the overall world, as well as giving it a more realistic look. This game in the series also has a masterful soundtrack – much of which is carried throughout the other games in the saga.

ALTTP has incredible replay value that absolutely stands the test of time. While beating it once in adolescence, adulthood has warranted I play again for the sake of nostalgia. There was simply nothing better than the little girl in me staring at the TV after defeating Ganondorf and obtaining the Tri-Force. Perhaps adult me just wanted to make a wish. This game is definitely a must play game for everyone.

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And don’t forget – we just want you to play games and have fun!

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Super Nintendo Saturday – Demon’s Crest

Today is Super Nintendo Saturday and each week we will be featuring a different SNES game. Feel free to email us with any requests and we will put them in our queue.

Demon’s Crest, 1994

Super Nintendo Demon's Crest

Demon’s Crest is a side-scrolling platform game for Super Nintendo that was developed by Capcom. The game features Firebrand, the devilish enemy from the Ghosts ‘n Goblins series, as he travels through the Demon Land.

The plot of the game is relatively simple. There are six crests – magical stones – each with an elemental power (Fire, Earth, Air, Water, Time, and Heaven). When the crests are combined, the Crest of Infinity appears and the holder gains infinite power and the ability to conquer all the lands. In an attempt to acquire the Crest of Infinity, Firebrand gets badly injured and is ambushed by Phalanx, another demon who takes all but one of the crests.

Though a side-scrolling platformer, Demon’s Crest actually relies on hovering and climbing as its main source of movement. As Firebrand progresses through the Demon Land and regains the crests, he is able to morph into different gargoyles, each with different abilities. If determined, the game is short enough to beat in one sitting.

It should also be noted that Demon’s Crest had horrible sales and even went negative at points. Parents likely didn’t like their children playing as a demon and returned the game to retailers even though it was rated E, only warning of animated violence. The game retailed for $14.99 when it was originally released, but is now considered a hidden gem for the Super Nintendo.

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And don’t forget – we just want you to play games and have fun!

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